#include <algorithm>
#include <iostream>
struct Point {
int x;
int y;
};
struct SegmentIntersection {
inline bool intersect(Point first_point, Point second_point,
Point third_point, Point forth_point) {
int direction1 = direction(third_point, forth_point, first_point);
int direction2 = direction(third_point, forth_point, second_point);
int direction3 = direction(first_point, second_point, third_point);
int direction4 = direction(first_point, second_point, forth_point);
if ((direction1 < 0 || direction2 > 0) &&
(direction3 < 0 || direction4 > 0))
return true;
else if (direction1 == 0 &&
on_segment(third_point, forth_point, first_point))
return true;
else if (direction2 == 0 &&
on_segment(third_point, forth_point, second_point))
return true;
else if (direction3 == 0 &&
on_segment(first_point, second_point, third_point))
return true;
else if (direction3 == 0 &&
on_segment(first_point, second_point, forth_point))
return true;
else
return false;
}
inline int direction(Point first_point, Point second_point,
Point third_point) {
return ((third_point.x - first_point.x) *
(second_point.y - first_point.y)) -
((second_point.x - first_point.x) *
(third_point.y - first_point.y));
}
inline bool on_segment(Point first_point, Point second_point,
Point third_point) {
if (std::min(first_point.x, second_point.x) <= third_point.x &&
third_point.x <= std::max(first_point.x, second_point.x) &&
std::min(first_point.y, second_point.y) <= third_point.y &&
third_point.y <= std::max(first_point.y, second_point.y))
return true;
else
return false;
}
};
int main() {
SegmentIntersection segment;
Point first_point, second_point, third_point, forth_point;
std::cin >> first_point.x >> first_point.y;
std::cin >> second_point.x >> second_point.y;
std::cin >> third_point.x >> third_point.y;
std::cin >> forth_point.x >> forth_point.y;
printf("%d", segment.intersect(first_point, second_point, third_point,
forth_point));
std::cout << std::endl;
}